Call for Contributions
Edited by: Karina Moritzen (Universidade Federal Fluminense / Universität Oldenburg), Ignacio Quiroz (National University of Litoral), Ariel Grez Valdenegro (LUDUM/University of Santiago de Chile).
This special issue intends to provide a meeting ground for the knowledge produced in Latin America on the topic of sound and music in video games. Latin America here will be understood in a broad sense that is not limited to its geographical area: it will also be regarded as a wide fertile space in which cultural objects, creative processes, currents of thought, aesthetics, epistemologies and methodologies are constructed through multiple perspectives.
Due to the uneven global videogames circulation (as most of the AAA games are created in the Global North and distributed globally), the studies that focus on the issue of sound and music in this media have mostly covered titles from the large games industry, and the theoretical production in this field has mostly been written from the Global North through eurocentric points of view. This had an impact on the theoretical direction that research has taken, and on the way in which questions have been proposed and dealt with. There are many epistemologies still missing from the conversation, as there are varied ways of comprehending the particularities that emerge around video game music given the cultural context in which it is perceived.
Therefore, the present issue intends to articulate a collective effort to gather research around the topic that reflects the plurality of thought that exists in Latin America, displaying an anti-essentializing portrayal of a continent that subsumes so many different experiences with media. The aim is to generate a space for discussion that addresses games, materiality, trajectories and social implications of video game music and sound in a weave that faithfully represents the particularities of Latin America, its games, its authors and its multiple realities. Additionally, the edition hopes to highlight and stimulate this academic circuit, exposing the work developed here to an international audience.
We welcome submission on topics such as:
- Case studies involving video games of Latin American origin, and their music, sounds and artistic production in general;
- Satellite studies on sound sources of Latin American origin;
- Problems of Latin American sound representation in the global industry;
- Theoretical frameworks and analytical synergies from Latin American authors;
- Effects of local modding/piracy in the listening experience;
- Issues located in the overlap of a global industry and Latin America;
- Social effects of video game music influence in Latin America;
- In-game music scenes focusing on Latin American audiences and music genres;
- Music scenes in Latin America anchored out of the game influenced by video game music.
Submissions should be 6000–7000 words, in English, and should follow the journal’s style guide available here.
Articles should be emailed to email@example.com by December 31, 2022. Authors should avoid clear identification of their name and affiliation throughout the text, and should remove all metadata from submission files. For additional information, please contact the issue’s Guest Editors directly at firstname.lastname@example.org. We welcome all questions from prospective contributors.