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UID:14@sssmg.org
DTSTART;VALUE=DATE:20171116
DTEND;VALUE=DATE:20171117
DTSTAMP:20170801T111910Z
URL:https://www.sssmg.org/wp/events/sym%c2%adpo%c2%adsium-on-game-sound-an
 d-game-music/
SUMMARY:Sym­po­sium on Game Sound and Game Music
DESCRIPTION:\nCall for Pa­pers: Sym­po­sium on Game Sound and Game Music
 \n\n\n\n\n\nNovember 16th 2017\n\nWho doesn’t remember the music of Supe
 r Mario or Pacman? Music and sound are an important element of game-play 
 experience as well as an important part of game interfaces giving crucial 
 information to the player. Some games are focused on music\, or use sound 
 as a tool of game interaction. One could even argue that other application
 s could learn from the way sound and music are used in games. Developing t
 echnologies such as virtual reality and augmented reality also demand new 
 approaches to sound design.\n\nDespite their importance\, audio elements o
 f games have gained only fleeting attention within game studies. We are lo
 oking for new and innovative approaches to audio  in game research. What 
 are the unexplored frontiers of game sound and game music that research sh
 ould look into?\n\nSymposium on Game Sound and Game Music explores these q
 uestions at the University of Jyväskylä. The event is organized by the L
 u­di­fica­tion and the Emer­gence of Play­ful Cul­tu­re (LU­DIC) r
 esearch project funded by the Academy of Finland\, and the Department of M
 usic\, Art and Culture Studies.\n\nWe are looking for contributions relate
 d but not limited to the following themes:\n\n 	Game soundscapes\; Transme
 dial soundscapes\n 	Historical aspects of game sound\n 	Aesthetics of game
  sounds\n 	Multimodal and crossmodal issues in games\n 	Affective audio an
 d music in games\n 	Cognition of sound and music in games\n 	Game sound de
 sign: tools\, methods and theories\n 	Game music composition: tools\, meth
 ods and theories\n 	Musical or sonic interaction in games\; Embodied inter
 action with game sound and music\n 	Audio issues in game interfaces (e.g. 
 VR and AR games)\n 	Music games and rhythm games\; New musical interfaces 
 in games\n 	Audio and music technologies for games\n 	Games and gamified a
 pplications for music education or music therapy\n 	Music and audio in gam
 e cultures (e.g. game streaming)\n\nWe accept extended abstracts of up to 
 1000 words (including references). The language of the symposium is Englis
 h. In addition to the abstract\, please submit a 50 word bio. Please send 
 them using this form.\n\nThe deadline for submissions is 11 August 2017.\n
 \nNotification of acceptance/rejection 11 September 2017.\n\nSymposium dat
 e is 16 November 2017.\n\nThe symposium is free of charge.\n\nFor more inf
 ormation\, contact Raine Koskimaa\, raine.koskimaa@jyu.fi\n\n---\n\nIn con
 nection with the symposium there will be workshops on game sound and game 
 music. Workshop details will be announced later. Directly after the sympos
 ium on November 17th and 18th the game industry event XmasJKL takes place 
 in Jyväskylä. Symposium attendees will receive a discount of the XmasJKL
  ticket.\n\n\n
CATEGORIES:Symposion
LOCATION:University of Jyväskylä\, Seminaarinkatu 15\, 40014 Jyväskylän
  yliopisto\, Finland
GEO:62.23653170000001;25.73163360000001
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Seminaarinkatu 15\, 40014 J
 yväskylän yliopisto\, Finland;X-APPLE-RADIUS=100;X-TITLE=University of J
 yväskylä:geo:62.23653170000001,25.73163360000001
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